| Black Ops Updates | |
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+9somepepeshit Richking33 veg221 Phenomenal- jcb94 No:051184 PARADOX_v1 Dibbers skillzkid 13 posters |
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skillzkid Captain
Posts : 1559 AC!D Points : 7125 Join date : 2010-03-26 Age : 30 Location : Harrow
| Subject: Black Ops Updates Mon 15 Nov - 0:00 | |
| Here is a list showing all black ops updates also proving Treyarch are superior to Infinity ward I will update this list regulary ()In spoilers due to massive size() UPDATED 06/12/10 - Spoiler:
Hey PS3 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
Patch 1.06 released at 2AM PST on 1/25/11. Treyarch is dedicated to ensuring the best gaming experience for the fans, and we’ve been actively working with you to continue to improve the game based on your feedback. As always, keep the feedback coming through the community forums.
LIVE FIXES
1/25/11 (Patch 1.06) New Features: • New contracts added to the rotation. • Added optional pre-match timer for LAN / System-Link games.
Issues Addressed: • Fixed freeze associated with larger games. • Improved reliability of players connections to one another. • Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration. • Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration. • Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>"). • Fixed a timing-specific freeze when host powered down during host migration. • Cleaned up the map search filter in the Community section (deleted unused entries). • Fixed Combat Training’s "USE FRIENDS" option for bots names. • Fixed issue with split-screen guest profile names being blank, resulting in matches never launching. • Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name. • Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards. • Fixed filter so players can now view Friends on Zombies leadboards. • Fix timing specific issue where the game can be put into slow motion. • Addressed "disconnected path" error when using the doors in Radiation after a host migration. • Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game. • Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer. • Fixed a freeze when quickly loading maps one after another in private match. • Fixed issue where players get primary weapons in Second Chance. • Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot. • Removed water vision effect when respawning after dying in the acid pool in Radiation. • Several contract fixes.
Gameplay Tuning: • Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit. • Adjustments to the PSG1 with attachments. • AK74U adjustments. • RCXD adjustments. • Silenced sniper rifle adjustments. • Removed hit markers when shooting friendly equipment.
1/4/11 • Additional security feature updates.
12/22 (full patch 1.05) • Improved party reliability when leaving with party – an additional step in an ongoing series of party improvements continued in the next patch • Improved UPnP functionality – further expands the game’s capability to open NATs on routers with universal plug and play enabled • Enabled mute functionality in Playercards in the pre-game lobby • Enabled kick functionality in party and private match lobbies • Addressed an issue where the pre-game lobby would not always display properly when multiple players leave the lobby after a team split • Addressed an issue where the pre-game lobby would appear stuck on the countdown timer while waiting to balance teams
12/13 (full patch) New Features: • Over 400 brand new Contracts • Practice Dummies (aka, AI bots) in offline Local Split Screen • A new camera editing mode in Theater called "Dolly Cam" • "Load Multiplayer by Default" option for the PS3
Issues Addressed: • Resolved several issues with parties getting disbanded unexpectedly. • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby. • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. • Contracts will now reset when the player Prestiges. • Prevention of Valkyrie rocket exploding upon release under rare conditions. • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions. • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. • Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning: • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates. • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. • Subtle increase in sniper rifle accuracy when scoping in. • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time. • Additional minor reductions in knife lunge.
11/23 · Addition of Hardcore HQ & Hardcore CTF game modes to the playlists · Prevention of the ability to earn XP in Private Matches
11/18 · Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match · Experimental slight reduction in knife lunge range – this is a trial change · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige
11/17 (full patch) · Improved matchmaking to find matches significantly faster · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions · Improved host selection to ensure that the best host is always selected in the pre-game lobby · Improved party system to ensure that parties don’t get broken apart · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games · Server-side and game-side changes to decrease the amount of failed Film uploads · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this) · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect · Additional fine-tuning of audio levels and ranges for footsteps and gunfire · Additional fine-tuning of audio levels for bomb plants/defuses · Additional online security enhancements · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends
11/16 · Prevention of killstreak selection getting disabled in Combat Training under rare conditions · Array: Added collision to prevent players from partially clipping into a tree · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3 · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2 · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
11/12 - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/11 - Online number counts were not updating properly; these are now reporting exact online numbers - Parties getting disbanded when host did not find a match quickly
11/10 - Users’ rank and stats can get wiped under very specific conditions
11/9 - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/5 - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
Regards, -JD
Last edited by skillzkid on Wed 26 Jan - 3:59; edited 7 times in total | |
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Dibbers Sergeant Major of the Royal Marines
Posts : 501 AC!D Points : 6233 Join date : 2009-09-27 Age : 33 Location : Enniskillen
| Subject: Re: Black Ops Updates Mon 15 Nov - 1:08 | |
| Glad to see people are actually reporting this stuff, IW seriously don't give a flying fiddlers fuck about thir customers. Money grabbing bastards. | |
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PARADOX_v1 Brigadier General
Posts : 3708 AC!D Points : 9979 Join date : 2009-09-27 Age : 43 Location : Exeter
| Subject: Re: Black Ops Updates Mon 15 Nov - 1:17 | |
| i sent the main guy from treyarch an angry message about the parrties falling apart ooops.. bit a rage leaked out | |
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skillzkid Captain
Posts : 1559 AC!D Points : 7125 Join date : 2010-03-26 Age : 30 Location : Harrow
| Subject: Re: Black Ops Updates Mon 15 Nov - 1:49 | |
| Is it OK to bump it when I edit it? | |
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No:051184 Colonel
Posts : 3131 AC!D Points : 9155 Join date : 2009-09-28 Age : 40 Location : Northern Ireland
| Subject: Re: Black Ops Updates Mon 15 Nov - 1:51 | |
| Glad to hear there actually doing something | |
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PARADOX_v1 Brigadier General
Posts : 3708 AC!D Points : 9979 Join date : 2009-09-27 Age : 43 Location : Exeter
| Subject: Re: Black Ops Updates Mon 15 Nov - 2:27 | |
| - skillzkid wrote:
- Is it OK to bump it when I edit it?
of course | |
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jcb94 Lieutenant Colonel
Posts : 2707 AC!D Points : 8683 Join date : 2010-01-21 Age : 30 Location : Bedfordshire, England
| Subject: Re: Black Ops Updates Mon 15 Nov - 3:31 | |
| ive noticed less/no lag when i played earlier and it found games faster. | |
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Phenomenal- Captain
Posts : 1581 AC!D Points : 7441 Join date : 2009-10-03 Age : 37 Location : London.
| Subject: Re: Black Ops Updates Mon 15 Nov - 23:51 | |
| I think part of the reason I dont play so much is because game finding is just shit, parties always fall apart or someone gets kicked while joining lobbies... the game freezes in the menus, FFS the single player laags, how the fuck can that lag? and they expect the online to work perfectly?
Fucking waste people.
(Sorry, a lil rage).
</3 | |
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veg221 Warrant Officer-3
Posts : 741 AC!D Points : 6072 Join date : 2010-07-07 Age : 37 Location : Hull-massively underrated ;)
| Subject: Re: Black Ops Updates Tue 16 Nov - 2:28 | |
| - Phenomenal- wrote:
- I think part of the reason I dont play so much is because game finding is just shit, parties always fall apart or someone gets kicked while joining lobbies... the game freezes in the menus, FFS the single player laags, how the fuck can that lag? and they expect the online to work perfectly?
Fucking waste people.
(Sorry, a lil rage).
</3 I totally agree, its stresses me out so bad when im trying to join a game for like half an hour then it freezes or the host migration fails!! | |
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Richking33 Warrant Officer-4
Posts : 792 AC!D Points : 6192 Join date : 2010-06-05 Age : 30 Location : London, Harrow
| Subject: Re: Black Ops Updates Tue 16 Nov - 4:46 | |
| last i got 45 kills and 5 death and i lost connection my god hopefully it will be better | |
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skillzkid Captain
Posts : 1559 AC!D Points : 7125 Join date : 2010-03-26 Age : 30 Location : Harrow
| Subject: Re: Black Ops Updates Thu 18 Nov - 6:55 | |
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Dibbers Sergeant Major of the Royal Marines
Posts : 501 AC!D Points : 6233 Join date : 2009-09-27 Age : 33 Location : Enniskillen
| Subject: Re: Black Ops Updates Thu 18 Nov - 6:58 | |
| You would think they would sort out all the party system bugs and other main issues before stupid clipping issues. | |
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skillzkid Captain
Posts : 1559 AC!D Points : 7125 Join date : 2010-03-26 Age : 30 Location : Harrow
| Subject: Re: Black Ops Updates Thu 18 Nov - 7:14 | |
| They have a massive patched scheduled for friday of mainly consisting of party updates and stoping the freezing | |
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somepepeshit Lieutenant Colonel
Posts : 2924 AC!D Points : 8668 Join date : 2009-09-27 Age : 42 Location : Norn Iron
| Subject: Re: Black Ops Updates Thu 18 Nov - 7:25 | |
| - Dibbers wrote:
- You would think they would sort out all the party system bugs and other main issues before stupid clipping issues.
exactly but i think they are ongoing. hopefully | |
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skillzkid Captain
Posts : 1559 AC!D Points : 7125 Join date : 2010-03-26 Age : 30 Location : Harrow
| Subject: Re: Black Ops Updates Thu 18 Nov - 23:55 | |
| Huge update went live today it has improved so much Black op is the best game ever and treyarch the best dev so far | |
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Paulos_Sandos13 First Sergeant
Posts : 291 AC!D Points : 5496 Join date : 2010-10-21 Age : 35 Location : Hull!
| Subject: Re: Black Ops Updates Fri 19 Nov - 0:49 | |
| Will they be sorting out the bastard mic's!!! I need to talk shit to people!!! | |
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veg221 Warrant Officer-3
Posts : 741 AC!D Points : 6072 Join date : 2010-07-07 Age : 37 Location : Hull-massively underrated ;)
| Subject: Re: Black Ops Updates Fri 19 Nov - 1:49 | |
| i hope they do im sick of not been able to tell u how much u suck | |
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Paulos_Sandos13 First Sergeant
Posts : 291 AC!D Points : 5496 Join date : 2010-10-21 Age : 35 Location : Hull!
| Subject: Re: Black Ops Updates Fri 19 Nov - 2:23 | |
| dream on bitch! You suck!!! | |
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jcb94 Lieutenant Colonel
Posts : 2707 AC!D Points : 8683 Join date : 2010-01-21 Age : 30 Location : Bedfordshire, England
| Subject: Re: Black Ops Updates Fri 19 Nov - 3:52 | |
| - skillzkid wrote:
- Huge update went live today it has improved so much Black op is the best game ever and treyarch the best dev so far
yes i have noticed no lag when loading black ops and much less in multiplayer. pity there are still random diconnects. | |
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Dibbers Sergeant Major of the Royal Marines
Posts : 501 AC!D Points : 6233 Join date : 2009-09-27 Age : 33 Location : Enniskillen
| Subject: Re: Black Ops Updates Fri 19 Nov - 5:44 | |
| Update is shite, still cant connect to people. trading it in tomorrow... depends how i feel. | |
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jcb94 Lieutenant Colonel
Posts : 2707 AC!D Points : 8683 Join date : 2010-01-21 Age : 30 Location : Bedfordshire, England
| Subject: Re: Black Ops Updates Fri 19 Nov - 7:21 | |
| i just MW2esque rage. load of shit. y cant they make a game that works properly? | |
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somepepeshit Lieutenant Colonel
Posts : 2924 AC!D Points : 8668 Join date : 2009-09-27 Age : 42 Location : Norn Iron
| Subject: Re: Black Ops Updates Fri 19 Nov - 7:41 | |
| lol i tried it earlier today and was still a little laggy but that may well have just been a shit host. i threw mw2 on then and had some awesome domination games, the other team were pretty competent so no killstreaks but close games and had to fight hard, just the way i like it | |
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Paulos_Sandos13 First Sergeant
Posts : 291 AC!D Points : 5496 Join date : 2010-10-21 Age : 35 Location : Hull!
| Subject: Re: Black Ops Updates Fri 19 Nov - 19:17 | |
| Just give it time it will work out in the end... And before you Know it mw3 will be out | |
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milfer Captain
Posts : 1837 AC!D Points : 7657 Join date : 2009-10-11 Age : 30 Location : Derbyshire, UK
| Subject: Re: Black Ops Updates Sat 20 Nov - 6:57 | |
| i'm still not a fan of online i only play it ocasionally, i'm into fallout new vegas at the minute it's huge so that will keep me busy for a while but i'm glad to hear that they are actually listening to peoples feedback and doing something about it, sound progress right there i was playing last night and i do admit that i did notice a change in how fast it found a game, so thats better and the connections in all games were good and non-laggy so thats good but like i say i rarely play this game only have like 9hours playtime -_- | |
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skillzkid Captain
Posts : 1559 AC!D Points : 7125 Join date : 2010-03-26 Age : 30 Location : Harrow
| Subject: Re: Black Ops Updates Tue 23 Nov - 7:58 | |
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